Coming to iPhone

Games were the side quest.

Reduce your hours, take a break, or quit for good. Then throw yourself into the game of life.

One email when it ships. Nothing else.

One email when it ships. Nothing else.

Your hours

What games are costing you

Oracle

The guess usually runs low.

$29,200

a year. That is what games currently cost you.

Hours a year1,460 h
Over five years$146,000

The Room

Feel the urge, open Sidequit, tap. Each tap holds you a few seconds longer while Obi reminds you who you are now.

The Confession Room

Slip, and you tell Oracle what happened. Oracle writes it down, names what you kept, and the plan resumes.

The Ladder

Eight ranks, earned from sleep, the gym, deep work, and people. Rank never drops. A slip is a checkpoint, not a zero.

Main quests

The things you actually want, broken into daily quests. Most of your XP comes from here, not from staying away from a game.

The Room

It's habitual. So is the fix.

It's just an urge. You don't need to act on it.

Still here. So am I. Nothing to win tonight.

You don't need it. Your life is better without it.

The confession room

Tell Oracle what happened.

Nothing resets. Three questions, a dated entry, and the plan resumes.

What happened tonight?1 of 3
What did you keep?2 of 3
What does tomorrow look like?3 of 3
Oracle

That is data, not a verdict. The gym still happened.

The Ladder · the Waypoint

Put the games aside. Rank up in real life.

XP is banked by the things games were taking from you: sleep on time, deep work, the gym, a call to a friend. Eight ranks, metal to light. None of them ever drop.

Respawn
Scout
Pathfinder
Wayfarer
Vanguard
Sentinel
Paragon
Mainline

Choose your path

TrackNo cap

Log your hours honestly. Set a bedtime and no-play windows. See what the time is worth.

ReduceOracle suggests

A weekly budget that steps down over months or years, to a number you choose, or to zero.

Reset7 · 14 · 30 days

No gaming for a fixed stretch, as an experiment. At the end you review what changed and decide.

QuitIndefinitely

For people who have learned that moderation doesn't hold for them. Long-term milestones.

Studies show

Pew Research Center97%

of teenage boys in the US play. 61% play every day.1

Pew Research Center38%

of teens who play have already tried to cut back.2

APA · Developmental Psychology1 in 10

kept getting worse over six years, with more depression and anxiety.3

Frontiers in Psychiatry21 min

less sleep a night once gaming has become a problem. 34 studies.4

Be there when it ships